Large City: Marsland Citidel

Marsland Citidel

Marsland Citidel
Example Sylvin architecture.
StateSylvan
ProvenceBazan Kingdom
Sub ProvenceStarrylea Dutchy
RegionFaqi̊g Forest
Founded1333
Community LeaderLord Kthêj Senior
Area127 km2 (50 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation5224 m (17139 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population30166
Population Density237 people per km2 (603 people per mi2)
Town AuraAugury
Naming
Native nameMarsland Citidel
Pronunciation/ˈmɑrslənd/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Marsland Citidel (/ˈmɑrslənd/ [Translation Unavailable]) is a subtropical Large City located in Starrylea Dutchy, Bazan Kingdom, within the Sylvan.

The name Marsland Citidel is derived from the Sylvin language, as Marsland Citidel was founded by Belegiel Ridings, who was culturaly Sylvin.

Climate

Marsland Citidel has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Marsland Citidel receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Marsland Citidel covers an area of nearly 127 km2 (50 mi2), and an average elevation of 5224 m (17139 ft) above sea level.

Overview

Marsland Citidel was founded durring the early 14th century in fall of the year 1333, by Belegiel Ridings. The establishment of Marsland Citidel was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Belegiel Ridings struck deals with nearby nations and communities to establish Marsland Citidel as a prison colony.

Marsland Citidel was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Marsland Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Marsland Citidel is buildings are located arround a single premissive packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Marsland Citidel seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Marsland Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Marsland Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Marsland Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Marsland Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Marsland Citidel's parks.

Marsland Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Marsland Citidel.

Marsland Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Marsland Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Marsland Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Marsland Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Marsland Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Marsland Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Marsland Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Marsland Citidel's public wards, blessings, and other arcane systems.

Marsland Citidel has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Marsland Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Marsland Citidel's grid is powered by hydrogalvanic generators.

Marsland Citidel possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Marsland Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Marsland Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Marsland Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Marsland Citidel's natural decorations nor waterways.

Marsland Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Marsland Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Marsland Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Marsland Citidel's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, autumn is short in Marsland Citidel.

The Hungry Flesh near Marsland Citidel are known to be more aggressive than normal.

Marsland Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Abjuration energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 97
  • Farm Laborer: 201
  • Hunters: 104
  • Milk Maids: 81
  • Ranchers: 37
  • Ranch Hands: 82
  • Shepherds: 71
    • Farmland: 122172 m2
    • Cattle and Similar Creatures: 7541
    • Poultry: 90498
    • Swine: 6033
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3016

Craftsmen

  • Arms and Toolmakers: 61
  • Blacksmiths: 71
  • Bookbinders: 38
  • Buckle-makers: 40
  • Cabinetmakers: 71
  • Candlemakers: 100
  • Carpenters: 87
  • Clothmakers: 88
  • Coach and Harness Makers: 32
  • Coopers: 86
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 27
  • Cutlers: 25
  • Fabricworkers: 65
  • Farrier: 172
  • Furriers: 20
  • Glassworkers: 107
  • Gunsmiths: 66
  • Harness-Makers: 28
  • Hatters: 63
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 79
  • Locksmiths: 31
  • Matchstick makers: 50
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 44
  • Plasterers: 40
  • Pursemakers: 51
  • Roofers: 32
  • Ropemakers: 30
  • Rugmakers: 29
  • Saddlers: 56
  • Scabbardmakers: 60
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 95
  • Tailors: 194
  • Tanners: 38
  • Upholsterers: 45
  • Watchmakers: 39
  • Weavers: 91
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 20
  • Beer-Sellers: 38
  • Booksellers: 48
  • Butchers: 75
  • Chandlers: 79
  • Chicken Butchers: 76
  • Entrepreneurs: 30
  • Fine Clothiers: 71
  • Fishmongers: 77
  • Florists: 18
  • Potion Sellers: 47
  • Resellers: 120
  • Spice Merchants: 40
  • Wine-sellers: 60
  • Wheelwright: 45
  • Woodsellers: 29

Service workers

  • Bakers: 177
  • Barbers: 140
  • Coachmen: 43
  • Cooks: 111
  • Doctors: 63
  • Gamekeepers: 47
  • Grooms: 26
  • Hairdressers: 104
  • Healers: 82
  • Housekeepers: 83
  • Housemaids: 137
  • House Stewards: 97
  • Inns: 28
  • Laundry maids: 53
  • Maidservants: 116
  • Nursery Maids: 58
  • Pastrycooks: 107
  • Restaurateur: 143
  • Tavern Keepers: 120

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 61
  • In-Town Couriers: 75
  • Long Haul Couriers: 71
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 78
  • Millers: 64
  • Miners: 64
  • Oilmen and Polishers: 45
  • Postmen: 68
  • Pure Finder: 39
  • Skinners: 88
  • Sugar Refiners: 17
  • Tosher: 47
  • Warehousemen: 111
  • Watercarriers: 66
  • Watermen, Bargemen, etc.: 91

Skilled Laborers

  • Accountants: 38
  • Alchemist: 46
  • Clerk: 62
  • Dentists: 31
  • Educators: 80
  • Engineers: 43
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 36
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 29
  • Bankers: 44
  • Civil Clerks: 68
  • Civic Iudex: 34
  • Consultants: 19
  • Exorcist: 77
  • Fixers: 35
  • Kami Clerk: 58
  • Landlords: 60
  • Lawyers: 36
  • Legend Keepers: 52
  • Militia Officers: 215
  • Monks, Monastic: 100
  • Monks, Civic: 91
  • Historian, Oral: 71
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 65
  • Priests: 120
  • Rangers: 41
  • Rat Catchers: 44
  • Scholars: 47
  • Spiritualist: 58
  • Slayers: 16
  • Storytellers: 118
  • Military Officers: 107

Cottage Industries

  • Brewers: 86
  • Comfort Services: 137
  • Enchanters: 32
  • Herbalists: 34
  • Jaminators: 91
  • Needleworkers: 91
  • Potters: 50
  • Preserve Makers: 100
  • Quilters: 43
  • Seamsters: 188
  • Spinners: 86
  • Tinker: 34
  • Weaver: 70

Artists

  • Actors: 33
  • Architects: 11
  • Bards: 47
  • Costumers: 18
  • Dancers: 35
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 29
  • Musicians: 75
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 26
  • Wood Carvers: 100
  • Writers: 100

Produce Industries

  • Butter Churners: 97
  • Canners: 91
  • Cheesmakers: 107
  • Ice Merchants: 13
  • Millers: 60
  • Picklers: 51
  • Smokers: 39
  • Stockmakers: 33
  • Tobacconists: 45
  • Tallowmakers: 73

11398 of Marsland Citidel's population work within a Foundational Occupation.

16657 of Marsland Citidel's population do not work in a formal occupation, but do contribute to the local economy. 2111 (7%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Marsland Citidel's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Marsland Citidel suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a suit of Jack of plate armor of Abjuration, an a suit of Jack of plate armor imbued with potent amounts of Abjuration energies was created in Marsland Citidel by in time immemorial, reportedly some time during the late 2nd century.

History